A. Keys and keyways/keyseats
B. Keyseats and bearings
C. Lugs and bearings
D. Knurls and keys
A. Knurl
B. Lug
C. Chamfer
D. Bushing
A. Fillet
B. Round
C. Taper
D. Chamfer
A. Booleans
B. Standards
C. Habits
D. Constraints
A. primitive
B. wireframe
D. B-rep
A. Countersink
B. Boss
C. Counterbore
D. Spotface
A. Linear
B. Path-based
C. Blend
D. Revolved
A. Revolve
B. Extrude
C. none of the above
D. Sweep
A. created at the same time
B. in a separate model
C. created after
D. above in the feature tree
A. Offset
B. Mate
C. Integrate
D. Align
A. Profile
B. Intent
C. Workplane
D. Direction
A. Intersection
B. Same size
C. Tangency
D. Overlap
A. type of operation
B. side of profile to work on
C. sweep distance
D. sweep direction
A. they are 'watertight'
B. they are equivalent to surface models
C. they are typically manifold models
D. a CSG model is one type
A. shading used to render the model
B. perspective of the model
C. all of the above
D. size and shape of the model features
A. use Union to join them
B. use the Add Parts tool
C. none of the above
D. use the Join command
A. 0,0,0
B. 20,20,20
C. None of the above
D. 10,10,10
A. move
B. 3-D Move
C. rotate
D. modify
A. mass
B. bounding box
C. all of the above
D. volume
A. extrude
B. sphere
C. all of the above
D. box